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Sanzo
17 July 2008 @ 05:39 am
Posing:

: - :meeps. = A'deth meeps.

; - ;'s meep is mighty and large. = A'deth's meep is mighty and large.

" - "My meep is mighty and large. = A'deth says, "My meep is mighty and large."

\\ - \\Mighty and large is A'deth's meep. = Mighty and large is A'deth's meep.

--

Paging:

PernMUSH: mp/h :meeps or mp/h Meep meep meep. = pages everyone in the room.

Too: Do NOT use mp/h. Use p name name name=Meep. = Unlike pernMUSH, too mush lets you page and multipage with the same command.

Both: p person=Meep!

Too: p meep meep=
pernmush: mp meep meep=

--
Stuff that comes in handy:

@desc me=A'deth is mighty and large, not just his meep.

@adesc me=@pemit me=// %n just admired how mighty and large you really are. //

@doing Meep!

@aconnect me=+skim u;@doing whatever
@aconnect me=+skim u;+bbscan/iwc;@doing Can'tEverKeepFromFallingApart-AtTheSeams


&pos me=Meeper.

--
Stuff to do upon joining a mush:

@sex me=Meeptastic.
@lock me=me
@lock/use me=me
@lock/enter me=me
@set me=opaque
@set me=enter_ok

--
Mailing:
+skim (skims your mail)
+skim u (just unread)
+read 1 (reads the number)

+help mail will have more commands

--
Setting yourself a home:

@link me=here

--
Interacting with things:
ex meep - examines the object, shows you who owns it if it belongs to someone else and the code on it if it is yours or set visible.

l meep - looks at it, returns the desc.

Self-explanatory:

get meep
give person=meep
drop meep

enter meep = may work, depends on if it's locked against entering. If it is, you'll get some kind of FAIL message. Same with get, if it's locked against being picked up.

--
Building and creating things:

@dig I can list later
@create Meep
@desc meep
@lock meep=me
@lock/use meep=me

--

Bboards:

+bbscan/igw
+bbread/igw 1

Posting, I can update.

--
Knots:
+rwho igw or dhl
+rwho igw/all
=igw :meeps.
=dhl :meeps, but nobody ever uses the DHL knot.

--
Misc:
i = lists what you own that is on you
WHO = wholist
+who = different kind of wholist
+where = shows where people are, kind of like +who but clusters folks in the same area
@search me = lists everything you own
+watchlist gives you a list of +watchable places
+watch on location/+watch off location puts a +watch on a location
+go location = takes you to the location in the watchlist
@tel #1234 = teleports you to that location
+watching = shows who is watching
@sweep = shows who's there, connected, disconnected and hidden
+tidy = removes anyone who's disconnected.
+view stuff
+selfboot = removes ghost connections. Useful to avoid having triplets on the WHOlist.

--
BB stuff
--
puppet stuff
--
Digging rooms (will update later)
@dig
@open
@set here=abode
@set here=jump_ok
--

Exits: Usually they follow the convention of Out;ou;o;le;lea;leav;leave;exi;exit;depart;back if you're in a room with one exit (this is also how you'd set an exit if you dug something, the ; separates the aliases/commands, same as when you set your @aconnect.

Sometimes you'll get directions from the room desc; for example, 'to the north, you see a lake', so you could type either n;no;nor;nort;north;la;lak;lake.

Full name of the exit will work, but any good builder's tossed in at least part of it. It is standard, also, to be able to type capital letters in an exit name to take the exit:

Inner Caverns;ic;in;inn;inne;inner;inner c;etcetcetc.

So:

Indeterminate Room (#123J)
You are in a room of indeterminate origin.
Obvious Exits:
Inner Caverns

ic

You step into the inner caverns.

Inner Caverns (#456J)
Guess where you're at!
Obvious Exits:
Out

o

----

TO get to the inf:

+go igenw-bowl (takes you to the center of the bowl)
mef (main entrance field)
inf (inf)

In case you encounter people along the way:
mp/h Sorry, just passing through! :)

Or:

@tel #1708

-------

&idle me=Zzz if you do
&idle me=
 
 
 
 

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